A short paper has been developed as a pre-print for a chapter in an exciting book Experiencing Networked Urban Mobilities, edited by Katrine Hartmann-Petersen, Emmy Laura Perez Fjalland and Malene Freudendal-Pedersen.
The paper is concerned with embodied experiences, focusing on sounds, of interacting with code and discusses what happened in an introductory workshop to the programming language, Processing, organised by Coding Grace as an example. The paper demonstrates the complexity of organising one’s own experiences according to the logic and reasoning of a specific programming language. I was in the workshop, and the tutor, Stephen Howell, who is the Academic Engagement Manager at Microsoft Ireland, did a fantastic job explaining the code and navigating the participants through the problems they had. The workshop was well-paced, and Stephen planned ahead to ensure everyone could follow the instructions. Therefore, the difficulties that still emerged when participants engaged with the code tell something more than pedagogical styles or approaches. For example, writing code or setting parameters are much more contingent in civic hacking events. Decisions have to be made with partial or limited information, skill sets contingent upon the participants of the day, with time and resources constraints, without knowing fully about the individuals or organisations that can be affected, etc. Some of these issues are discussed in another working paper on the frictions and strategies in civic hacking (paper is here). Further, there are also the issues concerning who these programmers are; how they perceive themselves in relation to their skills and genders; how they organise communities and spaces to support themselves? These are something that Sophia Maalsen and I continue to work on and to share with you again soon.
Have a look at the paper here if interested, and let me know what you think!
Thomas James Lodato and Carl DiSalvo give a good overview of what hackathons are in their recent article:
Hackathons are rapid design and development events at which volunteer participants come together to conceptualize, prototype, and make (mostly digital) products and services.
Coupling with the rapid pace of conceptualising a product or service, prototyping and making do with limited time and resources during the event, is the competition with other teams for the prizes, ranging from cash rewards to a spot in an incubator programme that could potentially transform the initial idea at a hackathon into a startup success.
We often see coverage of the winning teams, their ideas and sometimes their presentations before the judging panel. However, we do not necessarily know how participants reflect upon their own experiences, problems they encounter along the way and adjustments to their goals and strategies under time pressure.
In this blogpost, we try to give a glimpse of these aspects by asking participants how and what they did in the Global Data Fest/Smart City Hackathon which took place in Dublin between 6 – 8 March, 2015. The videos were taken before the teams presented their ideas to the judges, which means they did not know who were going to win and thus the conversation was not about their ‘winning experiences’. Instead, the videos are about how they took into account of all sorts of challenges and the advice they received from the mentors to finish their project. In doing so, we also wish to create cultural memory for the participants and for one the various pursuits of transforming Dublin into a smart city.
Here they are!
Project: Life Tracking
We thank the participants and also David Prendergast from Intel, who also gave a talk for our seminar series, for making the videos happen.
A new paper by Sung-Yueh Perng and Rob Kitchin – Solutions, Strategies and Frictions in Civic Hacking – has been published on SSRN as Programmable City Working Paper 10. The abstract runs thus:
Through the development and adoption of technical solutions to address city issues the smart city seeks to create effortless and friction-free environments and systems. Yet, the design and implementation of such technical solutions are friction-rich endeavours which produce unanticipated consequences and generate turbulence that foreclose the creation of friction-free city solutions. In this paper we argue that a focus on frictions is important for understanding civic hacking and the role of social smart citizens, providing an account of frictions in the development of a smart city app. The empirical study adopted an ethnographically informed mobile methods approach to follow how frictions emerge and linger in the design and production of a queuing app developed through civic hacking. In so doing, the paper charts how solutions have to be worked up and strategies re-negotiated when a shared motivation meets differing skills, perspectives, codes or designs; how solutions are contingently stabilised in technological, motivational, spatiotemporal and organisational specificities rather than unfolding in a smooth, linear, progressive trajectory.
Download the PDF